000 01127nam a2200265 a 4500
001 BDZ0006632074
003 StDuBDS
005 20260804141039.0
008 041215s2005 enkac b 001|0|eng d
020 _a9781904705482 (pbk.) :
_c£19.95
040 _aStDuBDS
_beng
_cStDuBDS
_dStDuBDSZ
050 4 _aGV1469.3
072 7 _aHOB
_2ukslc
082 0 4 _a794.8
_222
100 1 _aMcCarthy, David,
_d1960-
245 1 4 _aThe Complete Guide to Game Development, Art, and Design /
_cDavid McCarthy, Ste Curran, and Simon Byron.
260 _aLewes :
_bIlex,
_c2005.
300 _a191 p. :
_bill. (chiefly col.), col. ports. ;
_c26 cm.
504 _aIncludes bibliographical references (p. 186) and index.
520 8 _aAnalysing everything that goes into designing and building a successful video game, this book looks at initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics and music.
650 0 _aVideo games.
650 7 _aHobbies and Games.
_2ukslc
700 1 _aCurran, Ste.
700 1 _aByron, Simon.
999 _c2462
_d2462