| 000 | 01127nam a2200265 a 4500 | ||
|---|---|---|---|
| 001 | BDZ0006632074 | ||
| 003 | StDuBDS | ||
| 005 | 20260804141039.0 | ||
| 008 | 041215s2005 enkac b 001|0|eng d | ||
| 020 |
_a9781904705482 (pbk.) : _c£19.95 |
||
| 040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ |
||
| 050 | 4 | _aGV1469.3 | |
| 072 | 7 |
_aHOB _2ukslc |
|
| 082 | 0 | 4 |
_a794.8 _222 |
| 100 | 1 |
_aMcCarthy, David, _d1960- |
|
| 245 | 1 | 4 |
_aThe Complete Guide to Game Development, Art, and Design / _cDavid McCarthy, Ste Curran, and Simon Byron. |
| 260 |
_aLewes : _bIlex, _c2005. |
||
| 300 |
_a191 p. : _bill. (chiefly col.), col. ports. ; _c26 cm. |
||
| 504 | _aIncludes bibliographical references (p. 186) and index. | ||
| 520 | 8 | _aAnalysing everything that goes into designing and building a successful video game, this book looks at initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics and music. | |
| 650 | 0 | _aVideo games. | |
| 650 | 7 |
_aHobbies and Games. _2ukslc |
|
| 700 | 1 | _aCurran, Ste. | |
| 700 | 1 | _aByron, Simon. | |
| 999 |
_c2462 _d2462 |
||