000 05407nam a22004573i 4500
001 EBC4959789
003 MiAaPQ
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006 m o d |
007 cr cnu||||||||
008 260722s2012 xx o ||||0 eng d
020 _a9780071807845
_q(electronic bk.)
020 _z9780071807838
035 _a(MiAaPQ)EBC4959789
035 _a(Au-PeEL)EBL4959789
035 _a(CaONFJC)MIL402791
035 _a(OCoLC)1024267812
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.A65
082 0 _a794.81
100 1 _aMonk, Simon.
245 1 0 _aProgramming the Raspberry Pi :
_bGetting Started with Python.
250 _a1st ed.
264 1 _aNew York :
_bMcGraw-Hill Publishing,
_c2012.
264 4 _c�2012.
300 _a1 online resource (193 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aCover -- Title Page -- Copyright Page -- Contents at a Glance -- Contents -- Acknowledgments -- Introduction -- 1: Introduction -- What Is the Raspberry Pi? -- What Can You Do with a Raspberry Pi? -- A Tour of the Raspberry Pi -- Setting Up Your Raspberry Pi -- Buying What You Need -- Connecting Everything Together -- Booting Up -- Summary -- 2: Getting Started -- Linux -- The Desktop -- The Internet -- The Command Line -- Navigating with the Terminal -- sudo -- Applications -- Internet Resources -- Summary -- 3: Python Basics -- IDLE -- Python Versions -- Python Shell -- Editor -- Numbers -- Variables -- For Loops -- Simulating Dice -- If -- Comparisons -- Being Logical -- Else -- While -- Summary -- 4: Strings, Lists, and Dictionaries -- String Theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Multiple Assignment -- Multiple Return Values -- Exceptions -- Summary of Functions -- Numbers -- Strings -- Lists -- Dictionaries -- Type Conversions -- Summary -- 5: Modules, Classes, and Methods -- Modules -- Using Modules -- Useful Python Libraries -- Installing New Modules -- Object Orientation -- Defining Classes -- Inheritance -- Summary -- 6: Files and the Internet -- Files -- Reading Files -- Reading Big Files -- Writing Files -- The File System -- Pickling -- Internet -- Summary -- 7: Graphical User Interfaces -- Tkinter -- Hello World -- Temperature Converter -- Other GUI Widgets -- Checkbutton -- Listbox -- Spinbox -- Layouts -- Scrollbar -- Dialogs -- Color Chooser -- File Chooser -- Menus -- The Canvas -- Summary -- 8: Games Programming -- What Is Pygame? -- Hello Pygame -- A Raspberry Game -- Following the Mouse -- One Raspberry -- Catch Detection and Scoring -- Timing -- Lots of Raspberries -- Summary -- 9: Interfacing Hardware -- GPIO Pin Connections -- Direct Connection to GPIO Pins -- Expansion Boards -- Pi Face.
505 8 _aSlice of PI/O -- RaspiRobotBoard -- Gertboard -- Prototyping Boards -- Pi Cobbler -- Pi Plate -- Humble Pi -- Arduino and the Pi -- Arduino and Pi Talk -- Summary -- 10: Prototyping Project (Clock) -- What You Need -- Hardware Assembly -- Software -- Phase Two -- Summary -- 11: The RaspiRobot -- What You Need -- Phase 1: A Basic Rover -- Hardware Assembly -- About the Software -- Phase 2: Adding a Range Finder and Screen -- Step 1: Assemble the Range Finder Serial Adapter -- Step 2: Attach the Screen -- Step 3: Update the Software -- Step 4: Run It -- Revised Software -- Summary -- 12: What Next -- Linux Resources -- Python Resources -- Raspberry Pi Resources -- Other Programming Languages -- Scratch -- C -- Applications and Projects -- Media Center (Raspbmc) -- Home Automation -- Summary -- Index -- Symbols -- Numbers.
520 _aProgram your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Boot up and configure your Raspberry PiNavigate files, folders, and menusCreate Python programs using the IDLE editorWork with strings, lists, and functionsUse and write your own libraries, modules, and classesAdd Web features to your programsDevelop interactive games with PygameInterface with devices through the GPIO portBuild a Raspberry Pi Robot and LED ClockBuild professional-quality GUIs using Tkinter.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2026. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aMonk, Simon
_tProgramming the Raspberry Pi: Getting Started with Python
_dNew York : McGraw-Hill Publishing,c2012
_z9780071807838
797 2 _aProQuest (Firm)
856 _yCLICK HERE to access ebook
_cCLICK HERE to access ebook
_zCLICK HERE to access ebook
856 4 0 _uhttps://ebookcentral.proquest.com/lib/nrc-ebooks/detail.action?docID=4959789
_zCLICK HERE to access ebook
_cCLICK HERE to access ebook
942 _cEBOOK
_2ddc
999 _c2965
_d2965